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February 11, 2026

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The post Ripple CEO Calls XRP the ‘North Star’ and ‘Heartbeat’ of Company, Reveals What Comes Next appeared first on Coinpedia Fintech News

At the opening of XRP Community Day 2026, Brad Garlinghouse, CEO of Ripple, delivered a strong message to the global community, describing XRP as the “north star” and “heartbeat” of Ripple’s long-term strategy.

A celebration of the XRP community

Garlinghouse began his speech by welcoming XRP holders, developers, and partners from around the world, calling the event a celebration of the people building and supporting the ecosystem. He said the growth of XRP has been driven not only by technology but also by the strength of its global community.

XRP remains central to Ripple’s institutional strategy

According to Garlinghouse, XRP continues to guide Ripple’s institutional expansion. He explained that Ripple is focused on:

  • Expanding liquidity around XRP
  • Increasing real-world financial use cases
  • Strengthening enterprise adoption of the XRP Ledger
  • Building more on-chain financial infrastructure

He emphasized that institutions are increasingly looking for fast, low-cost cross-border payment solutions, and XRP remains a key part of that effort.

Ripple’s long-term vision toward 2030

Looking ahead, Garlinghouse said Ripple aims to grow into a global financial platform company by 2030, offering a wider range of infrastructure services while continuing to build trust across its ecosystem. He noted that utility, liquidity, and real-world adoption of XRP will remain at the center of the company’s mission.

The takeaway

Garlinghouse’s remarks reinforced Ripple’s commitment to XRP as a core part of its future, signaling that upcoming initiatives will focus heavily on expanding institutional usage and strengthening the real-world role of the XRP Ledger in global finance.

LOS ANGELES — The world’s biggest social media companies face several landmark trials this year that seek to hold them responsible for harms to children who use their platforms. Opening statements for the first, in Los Angeles County Superior Court, begin this week.

Instagram’s parent company Meta and Google’s YouTube will face claims that their platforms deliberately addict and harm children. TikTok and Snap, which were originally named in the lawsuit, settled for undisclosed sums.

“This was only the first case — there are hundreds of parents and school districts in the social media addiction trials that start today, and sadly, new families every day who are speaking out and bringing Big Tech to court for its deliberately harmful products,” said Sacha Haworth, executive director of the nonprofit Tech Oversight Project.

At the core of the case is a 19-year-old identified only by the initials “KGM,” whose case could determine how thousands of other, similar lawsuits against social media companies will play out. She and two other plaintiffs have been selected for bellwether trials — essentially test cases for both sides to see how their arguments play out before a jury and what damages, if any, may be awarded, said Clay Calvert, a nonresident senior fellow of technology policy studies at the American Enterprise Institute.

It’s the first time the companies will argue their case before a jury, and the outcome could have profound effects on their businesses and how they will handle children using their platforms.

KGM claims that her use of social media from an early age addicted her to the technology and exacerbated depression and suicidal thoughts. Importantly, the lawsuit claims that this was done through deliberate design choices made by companies that sought to make their platforms more addictive to children to boost profits. This argument, if successful, could sidestep the companies’ First Amendment shield and Section 230, which protects tech companies from liability for material posted on their platforms.

“Borrowing heavily from the behavioral and neurobiological techniques used by slot machines and exploited by the cigarette industry, Defendants deliberately embedded in their products an array of design features aimed at maximizing youth engagement to drive advertising revenue,” the lawsuit says.

Executives, including Meta CEO Mark Zuckerberg, are expected to testify at the trial, which will last six to eight weeks. Experts have drawn similarities to the Big Tobacco trials that led to a 1998 settlement requiring cigarette companies to pay billions in health care costs and restrict marketing targeting minors.

“Plaintiffs are not merely the collateral damage of Defendants’ products,” the lawsuit says. “They are the direct victims of the intentional product design choices made by each Defendant. They are the intended targets of the harmful features that pushed them into self-destructive feedback loops.”

The tech companies dispute the claims that their products deliberately harm children, citing a bevy of safeguards they have added over the years and arguing that they are not liable for content posted on their sites by third parties.

“Recently, a number of lawsuits have attempted to place the blame for teen mental health struggles squarely on social media companies,” Meta said in a recent blog post. “But this oversimplifies a serious issue. Clinicians and researchers find that mental health is a deeply complex and multifaceted issue, and trends regarding teens’ well-being aren’t clear-cut or universal. Narrowing the challenges faced by teens to a single factor ignores the scientific research and the many stressors impacting young people today, like academic pressure, school safety, socio-economic challenges and substance abuse.”

A Meta spokesperson said in a recent statement that the company strongly disagrees with the allegations outlined in the lawsuit and that it’s “confident the evidence will show our longstanding commitment to supporting young people.”

José Castañeda, a Google Spokesperson, said that the allegations against YouTube are “simply not true.” In a statement, he said, “Providing young people with a safer, healthier experience has always been core to our work.”

The case will be the first in a slew of cases beginning this year that seek to hold social media companies responsible for harming children’s mental well-being.

In New Mexico, opening statements begin Monday for trial on allegations that Meta and its social media platforms have failed to protect young users from sexual exploitation, following an undercover online investigation. Attorney General Raúl Torrez in late 2023 sued Meta and Zuckerberg, who was later dropped from the suit.

Prosecutors have said that New Mexico is not seeking to hold Meta accountable for its content but rather its role in pushing out that content through complex algorithms that proliferate material that can be harmful, saying they uncovered internal documents in which Meta employees estimate that about 100,000 children every day are subjected to sexual harassment on the company’s platforms.

Meta denies the civil charges while accusing Torrez of cherry-picking select documents and making “sensationalist” arguments. The company says it has consulted with parents and law enforcement to introduce built-in protections to social media accounts, along with settings and tools for parents.

A federal bellwether trial beginning in June in Oakland, California, will be the first to represent school districts that have sued social media platforms over harms to children.

In addition, more than 40 state attorneys general have filed lawsuits against Meta, claiming it is harming young people and contributing to the youth mental health crisis by deliberately designing features on Instagram and Facebook that addict children to its platforms. The majority of cases filed their lawsuits in federal court, but some sued in their respective states.

TikTok also faces similar lawsuits in more than a dozen states.

This post appeared first on NBC NEWS

Unity Software (NYSE: U) cratered another 30% in premarket today after the game software firm came in ahead of Q4 estimates but disappointed investors with a tepid current quarter guidance.

In its earnings release, the company guided for $485 million in revenue – well below $494 million that analysts had called for – shattering hopes of a meaningful recovery this year.

U shares rallied nearly 40% in the final quarter of 2025, only to be hit first by “Project Genie” and now a downbeat guidance, which leaves investors questioning if Unity stock is now a “value trap”.

Should you buy Unity stock on the post-earnings dip?

Investors are cautioned against buying the post-earnings dip in Unity shares because of a structurally high operating cost base that refused to shrink despite multiple rounds of layoffs.

While the management blamed sales initiatives and the Unite conference for a $89 million “net loss” in the fourth quarter, its Q1 outlook suggests things aren’t going to be meaningfully better moving forward.

At a toned-down price-to-sales (P/S) ratio of about “6.68”, U stock sure looks attractive – but that multiple may not mean much if the company can’t convert its “massive market share” into actual, unadjusted net income.

A significant decline in free cash flow margin from 32.1% to 23.6% reinforces fears that Unity is running harder just to stay in the same place.

SaaSpocalypse remains an overhang for U shares

Google’s recent launch of “Project Genie” acted as a harbinger of the competitive pressures Unity Software faces in an artificial intelligence (AI) native world.

While Matt Bromberg, its chief executive, argues that AI world-builders lack the “determinism” of a professional engine, the market seems to be pricing in a future where the barrier to entry in game development is much lower.

If Google, or any other hyperscaler for that matter, eventually bypasses traditional “Create” workflow with generative models, Unity’s dominance in mobile gaming (where it powers some 70% of titles) becomes a liability rather than a moat.  

In short, the concern is that Unity shares are caught in a “SaaSpocalypse” pincer move: its legacy tools are being disrupted by AI, while its own artificial intelligence offerings like “Vector” face fierce competition from nimbler ad-tech rivals like AppLovin.

How to play Unity Software after Q4 earnings?

Finally, it’s reasonable to treat U stock as a value trap also because the firm’s Q1 outlook suggests the reset is taking much longer than anticipated.

While newer products like Unity 6 show promise, the company is still being dragged down by its legacy portfolio, including the declining assets from the ironSource merger.

With Unity’s guidance for up to $110 million in adjusted EBITDA this quarter, also falling short of the $112 million consensus, the stock remains unattractive, given structural headwinds seem to be offsetting its positive catalysts in 2026.

U now sits decisively below its major moving averages (MAs), reinforcing that a near-term bounce is unlikely.

For those looking to “buy the dip” in Unity shares, therefore, the risk is that it may not be a temporary discount, but a permanent repricing of a company that’s lost its premium status.

The post Unity stock crashes on Q4 earnings: is it a ‘value trap’? appeared first on Invezz